It will vary due to thinking, exploring and time spent with reading, time wasted ("skipped") from driving around and other factors.
The duration of one play-through can be about one hour. Alternatively, the player can try to avoid the penalty by succeeding in a hospital escape minigame, which also acts as a comic relief. Bradley gets "killed" he awakes in hospital and time jumps forward as a penalty to reflect the time that has passed spending in bed. Typically, the player cannot win the game in one play-through and a conventional game over doesn't exist. The player must replay the game, and take information into account that was learned in previous games, and then optimize a path ("when to be where") to stop the ants. To reach a good ending, the player must locate the ant colony and kill the queen ant. If Bradley fails by this date, the ants will mate and spread, which results in a gloomy ending. As it turns out, the player has a fixed amount of in-game days (15 days, ending with June 15) to succeed. Waiting, sleeping (at home or in a hospital bed) and driving around consumes time. Mechanically, It Came From the Desert can be considered real-time. Only in using every resource available, from workers to the tanks and fighter jets of the National Guard, will the player be able to take the fight to the giant ants. At the same time the player must contain the ant infestation. In order to succeed the player must visit many locations ranging from mines, farms, a pub, an airfield, a local radio station and others to find evidence of the ants, then convince townsfolk and authorities of impending doom. Worried that the ants will soon mate and spread, he must work against a ticking clock and devise a plan to stop the ants from terrorizing the world. Early in the game he learns that the radiation of the meteor has enlarged a local ant population to an enormous size, however few take his observations seriously. As a geologist, he wants to study a meteor crash site somewhere in the desert south-west of the small town. Greg Bradley who comes to remote Lizard Breath, California on June 1, 1951. The game is a non-linear combination of dialogue boxes and several types of action scenes, typical of contemporary Cinemaware releases. The game is inspired by dozens of 1950s monster movies especially the 1954 mutant-ant classic Them!, with the title referencing the 1953 horror film, It Came from Outer Space. An expansion set Antheads: It Came from the Desert II was released in 1990. The TurboGrafx-16 release is distinctly different from the computer versions, in terms of gameplay and presentation. It was originally released for the Amiga, but later ported to MS-DOS, as well as released in distinctly different forms to consoles. These twists on familiar mechanics are often a product of the varied, increasingly dangerous environments that “El Hijo” must traverse to reach his ultimate goal.It Came from the Desert is a 1989 action-adventure game by Cinemaware. Without needlessly adding new mechanics, the gameplay is extended naturally, as variations of existing mechanics are gradually introduced and then combined to increase the challenge. Using the shadows to his advantage is the core element of the game, as “El Hijo” will often have to hide. “El Hijo - A Wild West Tale” is a non-violent stealth game in which you rely on the mischievous, playfulness of a young child. However, the place doesn’t feel right and he plans his escape. The mother decides to leave the boy at a secluded monastery to protect him. The journey begins, when a farmer and her son are attacked by bandits who raze their farm to the ground. His epic journey will lead him through a remote monastery, a harsh and unforgiving stretch of desert, and a frontier town rife with crime and villainy. As he overcomes his challenges, he gains self-confidence, becomes more cunning and, along with it, finds more schemes to get past his foes.
"El Hijo - A Wild West Tale" is an exciting spaghetti-western stealth game, in which you guide a young boy on his quest to find his mother.Īs a six-year-old, “El Hijo” must always sneak past the dangers of his world.